Entity systemClasses
CTextureBasedAnimatable
Schema class CTextureBasedAnimatable, derived from CBaseModelEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CTextureBasedAnimatable.h
Inherits CBaseModelEntity
Fields
| Field | Type |
|---|---|
m_bLoop | bool |
m_flFPS | float |
m_hPositionKeys | CStrongHandle<InfoForResourceTypeCTextureBase> |
m_hRotationKeys | CStrongHandle<InfoForResourceTypeCTextureBase> |
m_vAnimationBoundsMin | Vector |
m_vAnimationBoundsMax | Vector |
m_flStartTime | float |
m_flStartFrame | float |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).