Entity systemClasses

CTextureBasedAnimatable

Schema class CTextureBasedAnimatable, derived from CBaseModelEntity.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CTextureBasedAnimatable.h

Inherits CBaseModelEntity

Fields

FieldType
m_bLoopbool
m_flFPSfloat
m_hPositionKeysCStrongHandle<InfoForResourceTypeCTextureBase>
m_hRotationKeysCStrongHandle<InfoForResourceTypeCTextureBase>
m_vAnimationBoundsMinVector
m_vAnimationBoundsMaxVector
m_flStartTimefloat
m_flStartFramefloat

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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