Entity systemClasses
CRagdollProp
Schema class CRagdollProp, derived from CBaseAnimGraph.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CRagdollProp.h
Inherits CBaseAnimGraph
Fields
| Field | Type |
|---|---|
m_CPropDataComponent | CPropDataComponent |
m_ragdoll | ragdoll_t |
m_bStartDisabled | bool |
m_massScale | float |
m_buoyancyScale | float |
m_ragEnabled | CUtlVector<bool> |
m_ragPos | CUtlVector<Vector> |
m_ragAngles | CUtlVector<QAngle> |
m_lastUpdateTickCount | uint32_t |
m_allAsleep | bool |
m_bFirstCollisionAfterLaunch | bool |
m_nNavObstacleType | INavObstacle__NavObstacleType_t |
m_bUpdateNavWhenMoving | bool |
m_bForceNavObstacleCut | bool |
m_bAttachedToReferenceFrame | bool |
m_hDamageEntity | CHandle<CBaseEntity> |
m_hKiller | CHandle<CBaseEntity> |
m_hPhysicsAttacker | CHandle<CBasePlayerPawn> |
m_flLastPhysicsInfluenceTime | float |
m_flFadeOutStartTime | float |
m_flFadeTime | float |
m_vecLastOrigin | Vector |
m_flAwakeTime | float |
m_flLastOriginChangeTime | float |
m_strOriginClassName | CUtlSymbolLarge |
m_strSourceClassName | CUtlSymbolLarge |
m_bHasBeenPhysgunned | bool |
m_bAllowStretch | bool |
m_flBlendWeight | float |
m_flDefaultFadeScale | float |
m_ragdollMins | CUtlVector<Vector> |
m_ragdollMaxs | CUtlVector<Vector> |
m_bShouldDeleteActivationRecord | bool |
m_vecNavObstacles | CUtlVector<INavObstacle*> |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).