Entity systemClasses
CEnvExplosion
Schema class CEnvExplosion, derived from CModelPointEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvExplosion.h
Inherits CModelPointEntity
Fields
| Field | Type |
|---|---|
m_iMagnitude | int32_t |
m_flPlayerDamage | float |
m_iRadiusOverride | int32_t |
m_flInnerRadius | float |
m_flDamageForce | float |
m_hInflictor | CHandle<CBaseEntity> |
m_iCustomDamageType | DamageTypes_t |
m_bHasCustomDamageType | bool |
m_bCreateDebris | bool |
m_iszCustomEffectName | CUtlSymbolLarge |
m_iszCustomSoundName | CUtlSymbolLarge |
m_bSuppressParticleImpulse | bool |
m_iClassIgnore | Class_T |
m_iClassIgnore2 | Class_T |
m_iszEntityIgnoreName | CUtlSymbolLarge |
m_hEntityIgnore | CHandle<CBaseEntity> |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).