Entity systemClasses
CBasePropDoor
Schema class CBasePropDoor, derived from CDynamicProp.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CBasePropDoor.h
Inherits CDynamicProp
Fields
| Field | Type |
|---|---|
m_flAutoReturnDelay | float |
m_hDoorList | CUtlVector<CHandle<CBasePropDoor>> |
m_nHardwareType | int32_t |
m_bNeedsHardware | bool |
m_eDoorState | DoorState_t |
m_bLocked | bool |
m_bNoNPCs | bool |
m_closedPosition | Vector |
m_closedAngles | QAngle |
m_hBlocker | CHandle<CBaseEntity> |
m_bFirstBlocked | bool |
m_ls | locksound_t |
m_bForceClosed | bool |
m_vecLatchWorldPosition | Vector |
m_hActivator | CHandle<CBaseEntity> |
m_flSpeed | float |
m_SoundMoving | CGameSoundEventName |
m_SoundOpen | CGameSoundEventName |
m_SoundClose | CGameSoundEventName |
m_SoundLock | CGameSoundEventName |
m_SoundUnlock | CGameSoundEventName |
m_SoundLatch | CGameSoundEventName |
m_SoundPound | CGameSoundEventName |
m_SoundJiggle | CGameSoundEventName |
m_SoundLockedAnim | CGameSoundEventName |
m_numCloseAttempts | int32_t |
m_nPhysicsMaterial | CUtlStringToken |
m_SlaveName | CUtlSymbolLarge |
m_hMaster | CHandle<CBasePropDoor> |
m_OnBlockedClosing | CEntityIOOutput |
m_OnBlockedOpening | CEntityIOOutput |
m_OnUnblockedClosing | CEntityIOOutput |
m_OnUnblockedOpening | CEntityIOOutput |
m_OnFullyClosed | CEntityIOOutput |
m_OnFullyOpen | CEntityIOOutput |
m_OnClose | CEntityIOOutput |
m_OnOpen | CEntityIOOutput |
m_OnLockedUse | CEntityIOOutput |
m_OnAjarOpen | CEntityIOOutput |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).