Entity systemClasses
CSoundOpvarSetPointEntity
Schema class CSoundOpvarSetPointEntity, derived from CSoundOpvarSetPointBase.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CSoundOpvarSetPointEntity.h
Inherits CSoundOpvarSetPointBase
Fields
| Field | Type |
|---|---|
m_OnEnter | CEntityIOOutput |
m_OnExit | CEntityIOOutput |
m_bAutoDisable | bool |
m_flDistanceMin | float |
m_flDistanceMax | float |
m_flDistanceMapMin | float |
m_flDistanceMapMax | float |
m_flOcclusionRadius | float |
m_flOcclusionMin | float |
m_flOcclusionMax | float |
m_flValSetOnDisable | float |
m_bSetValueOnDisable | bool |
m_bReloading | bool |
m_nSimulationMode | int32_t |
m_nVisibilitySamples | int32_t |
m_vDynamicProxyPoint | Vector |
m_flDynamicMaximumOcclusion | float |
m_hDynamicEntity | CEntityHandle |
m_iszDynamicEntityName | CUtlSymbolLarge |
m_flPathingDistanceNormFactor | float |
m_vPathingSourcePos | Vector |
m_vPathingListenerPos | Vector |
m_vPathingDirection | Vector |
m_nPathingSourceIndex | int32_t |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).