Entity systemClasses

CModelState

Schema class CModelState.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CModelState.h

Fields

FieldType
m_hModelCStrongHandle<InfoForResourceTypeCModel>
m_ModelNameCUtlSymbolLarge
m_pVPhysicsAggregateIPhysAggregateInstance*
m_flRootBoneOffset_xfloat
m_flRootBoneOffset_yfloat
m_flRootBoneOffset_zfloat
m_nRootBoneOffsetResetSerialNumberuint8_t
m_bClientClothCreationSuppressedbool
m_nAnimStateNoInterpSerialNumberuint8_t
m_MeshGroupMaskuint64_t
m_nBodyGroupChoicesCUtlVector<int32_t>
m_nIdealMotionTypeint8_t
m_nForceLODint8_t
m_nClothUpdateFlagsint8_t

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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