Entity systemClasses
CModelState
Schema class CModelState.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CModelState.h
Fields
| Field | Type |
|---|---|
m_hModel | CStrongHandle<InfoForResourceTypeCModel> |
m_ModelName | CUtlSymbolLarge |
m_pVPhysicsAggregate | IPhysAggregateInstance* |
m_flRootBoneOffset_x | float |
m_flRootBoneOffset_y | float |
m_flRootBoneOffset_z | float |
m_nRootBoneOffsetResetSerialNumber | uint8_t |
m_bClientClothCreationSuppressed | bool |
m_nAnimStateNoInterpSerialNumber | uint8_t |
m_MeshGroupMask | uint64_t |
m_nBodyGroupChoices | CUtlVector<int32_t> |
m_nIdealMotionType | int8_t |
m_nForceLOD | int8_t |
m_nClothUpdateFlags | int8_t |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).