Entity systemClasses
CCSPlayerAnimationState
Schema class CCSPlayerAnimationState.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CCSPlayerAnimationState.h
Fields
| Field | Type |
|---|---|
m_currentMoveType | CCSPlayerAnimationState__MoveType_t |
m_groundMoveState | CCSPlayerAnimationState__GroundMoveState_t |
m_groundActionDirection | CCSPlayerAnimationState__Direction_t |
m_airAction | CCSPlayerAnimationState__AirAction_t |
m_bWasOnGroundLastUpdate | bool |
m_bWasStationaryLastUpdate | bool |
m_actionStartTick | int32_t |
m_staticAimTimerStartTick | int32_t |
m_plantAndTurnStartTick | int32_t |
m_flTurnOnSpotAngle | float |
m_flPreviousAimYaw | float |
m_flPreviousHorizontalSpeed | float |
m_flFootIKOffsetLeft | float |
m_flFootIKOffsetRight | float |
m_flWeaponDropPercentageDueToMovement | float |
m_flWeaponDropSmoothDampVelocity | float |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).