Entity systemClasses

CCSPlayerAnimationState

Schema class CCSPlayerAnimationState.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CCSPlayerAnimationState.h

Fields

FieldType
m_currentMoveTypeCCSPlayerAnimationState__MoveType_t
m_groundMoveStateCCSPlayerAnimationState__GroundMoveState_t
m_groundActionDirectionCCSPlayerAnimationState__Direction_t
m_airActionCCSPlayerAnimationState__AirAction_t
m_bWasOnGroundLastUpdatebool
m_bWasStationaryLastUpdatebool
m_actionStartTickint32_t
m_staticAimTimerStartTickint32_t
m_plantAndTurnStartTickint32_t
m_flTurnOnSpotAnglefloat
m_flPreviousAimYawfloat
m_flPreviousHorizontalSpeedfloat
m_flFootIKOffsetLeftfloat
m_flFootIKOffsetRightfloat
m_flWeaponDropPercentageDueToMovementfloat
m_flWeaponDropSmoothDampVelocityfloat

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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