Entity systemClasses

CParticleSystem

Schema class CParticleSystem, derived from CBaseModelEntity.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CParticleSystem.h

Inherits CBaseModelEntity

Fields

FieldType
m_szSnapshotFileNamechar
m_bActivebool
m_bFrozenbool
m_flFreezeTransitionDurationfloat
m_nStopTypeint32_t
m_bAnimateDuringGameplayPausebool
m_iEffectIndexCStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
m_flStartTimefloat
m_flPreSimTimefloat
m_vServerControlPointsVector
m_iServerControlPointAssignmentsuint8_t
m_hControlPointEntsCHandle<CBaseEntity>
m_bDataStringLocalizedbool
m_strDataStringCUtlString
m_bNoSavebool
m_bNoFreezebool
m_bNoRampbool
m_bStartActivebool
m_iszEffectNameCUtlSymbolLarge
m_iszControlPointNamesCUtlSymbolLarge
m_nDataCPint32_t
m_vecDataCPValueVector
m_nTintCPint32_t
m_clrTintColor

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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