Entity systemClasses
CPlantedC4
Schema class CPlantedC4, derived from CBaseAnimGraph.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPlantedC4.h
Inherits CBaseAnimGraph
Fields
| Field | Type |
|---|---|
m_bBombTicking | bool |
m_flC4Blow | float |
m_nBombSite | int32_t |
m_nSourceSoundscapeHash | int32_t |
m_bAbortDetonationBecauseWorldIsFrozen | bool |
m_AttributeManager | CAttributeContainer |
m_OnBombDefused | CEntityIOOutput |
m_OnBombBeginDefuse | CEntityIOOutput |
m_OnBombDefuseAborted | CEntityIOOutput |
m_bCannotBeDefused | bool |
m_entitySpottedState | EntitySpottedState_t |
m_nSpotRules | int32_t |
m_bHasExploded | bool |
m_bBombDefused | bool |
m_bTrainingPlacedByPlayer | bool |
m_flTimerLength | float |
m_bBeingDefused | bool |
m_fLastDefuseTime | float |
m_flDefuseLength | float |
m_flDefuseCountDown | float |
m_hBombDefuser | CHandle<CCSPlayerPawn> |
m_iProgressBarTime | int32_t |
m_bVoiceAlertFired | bool |
m_bVoiceAlertPlayed | bool |
m_flNextBotBeepTime | float |
m_angCatchUpToPlayerEye | QAngle |
m_flLastSpinDetectionTime | float |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).