Entity systemClasses

CPlantedC4

Schema class CPlantedC4, derived from CBaseAnimGraph.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CPlantedC4.h

Inherits CBaseAnimGraph

Fields

FieldType
m_bBombTickingbool
m_flC4Blowfloat
m_nBombSiteint32_t
m_nSourceSoundscapeHashint32_t
m_bAbortDetonationBecauseWorldIsFrozenbool
m_AttributeManagerCAttributeContainer
m_OnBombDefusedCEntityIOOutput
m_OnBombBeginDefuseCEntityIOOutput
m_OnBombDefuseAbortedCEntityIOOutput
m_bCannotBeDefusedbool
m_entitySpottedStateEntitySpottedState_t
m_nSpotRulesint32_t
m_bHasExplodedbool
m_bBombDefusedbool
m_bTrainingPlacedByPlayerbool
m_flTimerLengthfloat
m_bBeingDefusedbool
m_fLastDefuseTimefloat
m_flDefuseLengthfloat
m_flDefuseCountDownfloat
m_hBombDefuserCHandle<CCSPlayerPawn>
m_iProgressBarTimeint32_t
m_bVoiceAlertFiredbool
m_bVoiceAlertPlayedbool
m_flNextBotBeepTimefloat
m_angCatchUpToPlayerEyeQAngle
m_flLastSpinDetectionTimefloat

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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