Entity systemClasses
CPointClientUIWorldPanel
Schema class CPointClientUIWorldPanel, derived from CBaseClientUIEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPointClientUIWorldPanel.h
Inherits CBaseClientUIEntity
Fields
| Field | Type |
|---|---|
m_bIgnoreInput | bool |
m_bLit | bool |
m_bFollowPlayerAcrossTeleport | bool |
m_flWidth | float |
m_flHeight | float |
m_flDPI | float |
m_flWindowUIScale | float |
m_flInteractDistance | float |
m_flDepthOffset | float |
m_unOwnerContext | uint32_t |
m_unHorizontalAlign | uint32_t |
m_unVerticalAlign | uint32_t |
m_unOrientation | uint32_t |
m_bAllowInteractionFromAllSceneWorlds | bool |
m_vecCSSClasses | CUtlVector<CUtlSymbolLarge> |
m_bOpaque | bool |
m_bNoDepth | bool |
m_bVisibleWhenParentNoDraw | bool |
m_bRenderBackface | bool |
m_bUseOffScreenIndicator | bool |
m_bExcludeFromSaveGames | bool |
m_bGrabbable | bool |
m_bOnlyRenderToTexture | bool |
m_bDisableMipGen | bool |
m_nExplicitImageLayout | int32_t |
m_bIgnoreParentOrientation | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).