Entity systemClasses
CCollisionProperty
Schema class CCollisionProperty.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CCollisionProperty.h
Fields
| Field | Type |
|---|---|
m_collisionAttribute | VPhysicsCollisionAttribute_t |
m_vecMins | Vector |
m_vecMaxs | Vector |
m_usSolidFlags | uint8_t |
m_nSolidType | SolidType_t |
m_triggerBloat | uint8_t |
m_nSurroundType | SurroundingBoundsType_t |
m_CollisionGroup | uint8_t |
m_nEnablePhysics | uint8_t |
m_flBoundingRadius | float |
m_vecSpecifiedSurroundingMins | Vector |
m_vecSpecifiedSurroundingMaxs | Vector |
m_vecSurroundingMaxs | Vector |
m_vecSurroundingMins | Vector |
m_vCapsuleCenter1 | Vector |
m_vCapsuleCenter2 | Vector |
m_flCapsuleRadius | float |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).