Entity systemClasses
CEnvCubemap
Schema class CEnvCubemap, derived from CBaseEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvCubemap.h
Inherits CBaseEntity
Fields
| Field | Type |
|---|---|
m_Entity_hCubemapTexture | CStrongHandle<InfoForResourceTypeCTextureBase> |
m_Entity_bCustomCubemapTexture | bool |
m_Entity_flInfluenceRadius | float |
m_Entity_vBoxProjectMins | Vector |
m_Entity_vBoxProjectMaxs | Vector |
m_Entity_bMoveable | bool |
m_Entity_nHandshake | int32_t |
m_Entity_nEnvCubeMapArrayIndex | int32_t |
m_Entity_nPriority | int32_t |
m_Entity_flEdgeFadeDist | float |
m_Entity_vEdgeFadeDists | Vector |
m_Entity_flDiffuseScale | float |
m_Entity_bStartDisabled | bool |
m_Entity_bDefaultEnvMap | bool |
m_Entity_bDefaultSpecEnvMap | bool |
m_Entity_bIndoorCubeMap | bool |
m_Entity_bCopyDiffuseFromDefaultCubemap | bool |
m_Entity_bEnabled | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).