Entity systemClasses
CBaseDoor
Schema class CBaseDoor, derived from CBaseToggle.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CBaseDoor.h
Inherits CBaseToggle
Fields
| Field | Type |
|---|---|
m_angMoveEntitySpace | QAngle |
m_vecMoveDirParentSpace | Vector |
m_ls | locksound_t |
m_bForceClosed | bool |
m_bDoorGroup | bool |
m_bLocked | bool |
m_bIgnoreDebris | bool |
m_bNoNPCs | bool |
m_eSpawnPosition | FuncDoorSpawnPos_t |
m_flBlockDamage | float |
m_NoiseMoving | CGameSoundEventName |
m_NoiseArrived | CGameSoundEventName |
m_NoiseMovingClosed | CGameSoundEventName |
m_NoiseArrivedClosed | CGameSoundEventName |
m_ChainTarget | CUtlSymbolLarge |
m_OnBlockedClosing | CEntityIOOutput |
m_OnBlockedOpening | CEntityIOOutput |
m_OnUnblockedClosing | CEntityIOOutput |
m_OnUnblockedOpening | CEntityIOOutput |
m_OnFullyClosed | CEntityIOOutput |
m_OnFullyOpen | CEntityIOOutput |
m_OnClose | CEntityIOOutput |
m_OnOpen | CEntityIOOutput |
m_OnLockedUse | CEntityIOOutput |
m_bLoopMoveSound | bool |
m_bCreateNavObstacle | bool |
m_flSpeed | float |
m_isChaining | bool |
m_bIsUsable | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).