Entity systemClasses
CPropDoorRotating
Schema class CPropDoorRotating, derived from CBasePropDoor.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPropDoorRotating.h
Inherits CBasePropDoor
Fields
| Field | Type |
|---|---|
m_vecAxis | Vector |
m_flDistance | float |
m_eSpawnPosition | PropDoorRotatingSpawnPos_t |
m_eOpenDirection | PropDoorRotatingOpenDirection_e |
m_eCurrentOpenDirection | PropDoorRotatingOpenDirection_e |
m_eDefaultCheckDirection | doorCheck_e |
m_flAjarAngle | float |
m_angRotationAjarDeprecated | QAngle |
m_angRotationClosed | QAngle |
m_angRotationOpenForward | QAngle |
m_angRotationOpenBack | QAngle |
m_angGoal | QAngle |
m_vecForwardBoundsMin | Vector |
m_vecForwardBoundsMax | Vector |
m_vecBackBoundsMin | Vector |
m_vecBackBoundsMax | Vector |
m_bAjarDoorShouldntAlwaysOpen | bool |
m_hEntityBlocker | CHandle<CEntityBlocker> |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).