Entity systemClasses

CPhysExplosion

Schema class CPhysExplosion, derived from CPointEntity.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CPhysExplosion.h

Inherits CPointEntity

Fields

FieldType
m_bExplodeOnSpawnbool
m_flMagnitudefloat
m_flDamagefloat
m_radiusfloat
m_targetEntityNameCUtlSymbolLarge
m_ignoreEntityNameCUtlSymbolLarge
m_flInnerRadiusfloat
m_flPushScalefloat
m_bConvertToDebrisWhenPossiblebool
m_bAffectInvulnerableEntsbool
m_bDisablePushClampbool
m_OnPushedPlayerCEntityIOOutput

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

On this page