Entity systemClasses
CPhysExplosion
Schema class CPhysExplosion, derived from CPointEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPhysExplosion.h
Inherits CPointEntity
Fields
| Field | Type |
|---|---|
m_bExplodeOnSpawn | bool |
m_flMagnitude | float |
m_flDamage | float |
m_radius | float |
m_targetEntityName | CUtlSymbolLarge |
m_ignoreEntityName | CUtlSymbolLarge |
m_flInnerRadius | float |
m_flPushScale | float |
m_bConvertToDebrisWhenPossible | bool |
m_bAffectInvulnerableEnts | bool |
m_bDisablePushClamp | bool |
m_OnPushedPlayer | CEntityIOOutput |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).