Entity systemClasses
CCSPlayer_MovementServices
Schema class CCSPlayer_MovementServices, derived from CPlayer_MovementServices_Humanoid.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CCSPlayer_MovementServices.h
Inherits CPlayer_MovementServices_Humanoid
Fields
| Field | Type |
|---|---|
m_AnimationState | CCSPlayerAnimationState |
m_bUsingGroundTopologyOffset | bool |
m_flUsingGroundTopologyOffsetTransitionSmoothing | float |
m_vecLadderNormal | Vector |
m_nLadderSurfacePropIndex | int32_t |
m_bDucked | bool |
m_flDuckAmount | float |
m_flDuckSpeed | float |
m_bDuckOverride | bool |
m_bDesiresDuck | bool |
m_bDucking | bool |
m_flDuckRootOffset | float |
m_flDuckViewOffset | float |
m_flLastDuckTime | float |
m_flBombPlantViewOffset | float |
m_vecLastPositionAtFullCrouchSpeed | Vector2D |
m_duckUntilOnGround | bool |
m_bHasWalkMovedSinceLastJump | bool |
m_bInStuckTest | bool |
m_nTraceCount | int32_t |
m_StuckLast | int32_t |
m_bSpeedCropped | bool |
m_nOldWaterLevel | int32_t |
m_flWaterEntryTime | float |
m_vecForward | Vector |
m_vecLeft | Vector |
m_vecUp | Vector |
m_nGameCodeHasMovedPlayerAfterCommand | int32_t |
m_bMadeFootstepNoise | bool |
m_iFootsteps | int32_t |
m_fStashGrenadeParameterWhen | float |
m_bUseFrictionStashedSpeed | bool |
m_flUseFrictionStashedSpeedUntilFrac | float |
m_flFrictionStashedSpeed | float |
m_flStamina | float |
m_flHeightAtJumpStart | float |
m_flMaxJumpHeightThisJump | float |
m_flMaxJumpHeightLastJump | float |
m_flStaminaAtJumpStart | float |
m_flVelMulAtJumpStart | float |
m_flAccumulatedJumpError | float |
m_LegacyJump | CCSPlayerLegacyJump |
m_ModernJump | CCSPlayerModernJump |
m_nLastJumpTick | int32_t |
m_flLastJumpFrac | float |
m_flLastJumpVelocityZ | float |
m_bJumpApexPending | bool |
m_flTicksSinceLastSurfingDetected | float |
m_vecWalkWishVel | Vector2D |
m_bHasEverProcessedCommand | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).