Entity systemClasses
CPathMoverEntitySpawner
Schema class CPathMoverEntitySpawner, derived from CLogicalEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPathMoverEntitySpawner.h
Inherits CLogicalEntity
Fields
| Field | Type |
|---|---|
m_eTemplateChoiceStrategy | CPathMoverEntitySpawner__TemplateChoiceStrategy_t |
m_szSpawnTemplates | CUtlSymbolLarge |
m_szSpawnTemplateParams | int32_t |
m_szSpawnTemplateCount | int32_t |
m_nSpawnIndex | int32_t |
m_hPathMover | CHandle<CPathMover> |
m_flSpawnFrequencySeconds | float |
m_flSpawnFrequencyDistToNearestMover | float |
m_nMaxActive | int32_t |
m_nSpawnNum | int32_t |
m_flLastSpawnTime | float |
m_bEnabled | bool |
m_bDestroyMoverOnArrivedAtEnd | bool |
m_vecQueuedRemovals | CUtlVector<CHandle<CFuncMover>> |
m_OnTemplateSpawned | CEntityIOOutput |
m_OnTemplateGroupSpawned | CEntityIOOutput |
m_iszPathMoverName | CUtlSymbolLarge |
m_bPrepopulateOnSpawn | bool |
m_iszPathNodeStartName | CUtlSymbolLarge |
m_vMoverSpawnPos | Vector |
m_bRunningDebugThink | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).