Entity systemClasses
CCSPlayer_WeaponServices
Schema class CCSPlayer_WeaponServices, derived from CPlayer_WeaponServices.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CCSPlayer_WeaponServices.h
Inherits CPlayer_WeaponServices
Fields
| Field | Type |
|---|---|
m_flNextAttack | float |
m_hSavedWeapon | CHandle<CBasePlayerWeapon> |
m_nTimeToMelee | int32_t |
m_nTimeToSecondary | int32_t |
m_nTimeToPrimary | int32_t |
m_nTimeToSniperRifle | int32_t |
m_bIsBeingGivenItem | bool |
m_bIsPickingUpItemWithUse | bool |
m_bPickedUpWeapon | bool |
m_bDisableAutoDeploy | bool |
m_bIsPickingUpGroundWeapon | bool |
m_networkAnimTiming | CUtlVector<uint8_t> |
m_bBlockInspectUntilNextGraphUpdate | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).