Entity systemClasses

CCSPlayer_WeaponServices

Schema class CCSPlayer_WeaponServices, derived from CPlayer_WeaponServices.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CCSPlayer_WeaponServices.h

Inherits CPlayer_WeaponServices

Fields

FieldType
m_flNextAttackfloat
m_hSavedWeaponCHandle<CBasePlayerWeapon>
m_nTimeToMeleeint32_t
m_nTimeToSecondaryint32_t
m_nTimeToPrimaryint32_t
m_nTimeToSniperRifleint32_t
m_bIsBeingGivenItembool
m_bIsPickingUpItemWithUsebool
m_bPickedUpWeaponbool
m_bDisableAutoDeploybool
m_bIsPickingUpGroundWeaponbool
m_networkAnimTimingCUtlVector<uint8_t>
m_bBlockInspectUntilNextGraphUpdatebool

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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