Entity systemClasses
CBaseCSGrenadeProjectile
Schema class CBaseCSGrenadeProjectile, derived from CBaseGrenade.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CBaseCSGrenadeProjectile.h
Inherits CBaseGrenade
Fields
| Field | Type |
|---|---|
m_vInitialPosition | Vector |
m_vInitialVelocity | Vector |
m_nBounces | int32_t |
m_nExplodeEffectIndex | CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> |
m_nExplodeEffectTickBegin | int32_t |
m_vecExplodeEffectOrigin | Vector |
m_flSpawnTime | float |
m_unOGSExtraFlags | uint8_t |
m_bDetonationRecorded | bool |
m_nItemIndex | uint16_t |
m_vecOriginalSpawnLocation | Vector |
m_flLastBounceSoundTime | float |
m_vecGrenadeSpin | RotationVector |
m_vecLastHitSurfaceNormal | Vector |
m_nTicksAtZeroVelocity | int32_t |
m_bHasEverHitEnemy | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).