Entity systemClasses

CEnvBeam

Schema class CEnvBeam, derived from CBeam.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvBeam.h

Inherits CBeam

Fields

FieldType
m_activeint32_t
m_spriteTextureCStrongHandle<InfoForResourceTypeIMaterial2>
m_iszStartEntityCUtlSymbolLarge
m_iszEndEntityCUtlSymbolLarge
m_lifefloat
m_boltWidthfloat
m_noiseAmplitudefloat
m_speedint32_t
m_restrikefloat
m_iszSpriteNameCUtlSymbolLarge
m_frameStartint32_t
m_vEndPointWorldVector
m_vEndPointRelativeVector
m_radiusfloat
m_TouchTypeTouch_t
m_iFilterNameCUtlSymbolLarge
m_hFilterCHandle<CBaseEntity>
m_iszDecalCUtlSymbolLarge
m_OnTouchedByEntityCEntityIOOutput

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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