Entity systemClasses
CEnvVolumetricFogController
Schema class CEnvVolumetricFogController, derived from CBaseEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvVolumetricFogController.h
Inherits CBaseEntity
Fields
| Field | Type |
|---|---|
m_flScattering | float |
m_TintColor | Color |
m_flAnisotropy | float |
m_flFadeSpeed | float |
m_flDrawDistance | float |
m_flFadeInStart | float |
m_flFadeInEnd | float |
m_flIndirectStrength | float |
m_nVolumeDepth | int32_t |
m_fFirstVolumeSliceThickness | float |
m_nIndirectTextureDimX | int32_t |
m_nIndirectTextureDimY | int32_t |
m_nIndirectTextureDimZ | int32_t |
m_vBoxMins | Vector |
m_vBoxMaxs | Vector |
m_bActive | bool |
m_flStartAnisoTime | float |
m_flStartScatterTime | float |
m_flStartDrawDistanceTime | float |
m_flStartAnisotropy | float |
m_flStartScattering | float |
m_flStartDrawDistance | float |
m_flDefaultAnisotropy | float |
m_flDefaultScattering | float |
m_flDefaultDrawDistance | float |
m_bStartDisabled | bool |
m_bEnableIndirect | bool |
m_bIsMaster | bool |
m_hFogIndirectTexture | CStrongHandle<InfoForResourceTypeCTextureBase> |
m_nForceRefreshCount | int32_t |
m_fNoiseSpeed | float |
m_fNoiseStrength | float |
m_vNoiseScale | Vector |
m_fWindSpeed | float |
m_vWindDirection | Vector |
m_bFirstTime | bool |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).