Entity systemClasses

CEnvVolumetricFogController

Schema class CEnvVolumetricFogController, derived from CBaseEntity.

Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvVolumetricFogController.h

Inherits CBaseEntity

Fields

FieldType
m_flScatteringfloat
m_TintColorColor
m_flAnisotropyfloat
m_flFadeSpeedfloat
m_flDrawDistancefloat
m_flFadeInStartfloat
m_flFadeInEndfloat
m_flIndirectStrengthfloat
m_nVolumeDepthint32_t
m_fFirstVolumeSliceThicknessfloat
m_nIndirectTextureDimXint32_t
m_nIndirectTextureDimYint32_t
m_nIndirectTextureDimZint32_t
m_vBoxMinsVector
m_vBoxMaxsVector
m_bActivebool
m_flStartAnisoTimefloat
m_flStartScatterTimefloat
m_flStartDrawDistanceTimefloat
m_flStartAnisotropyfloat
m_flStartScatteringfloat
m_flStartDrawDistancefloat
m_flDefaultAnisotropyfloat
m_flDefaultScatteringfloat
m_flDefaultDrawDistancefloat
m_bStartDisabledbool
m_bEnableIndirectbool
m_bIsMasterbool
m_hFogIndirectTextureCStrongHandle<InfoForResourceTypeCTextureBase>
m_nForceRefreshCountint32_t
m_fNoiseSpeedfloat
m_fNoiseStrengthfloat
m_vNoiseScaleVector
m_fWindSpeedfloat
m_vWindDirectionVector
m_bFirstTimebool

Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).

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