Entity systemClasses
CPathParticleRope
Schema class CPathParticleRope, derived from CBaseEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPathParticleRope.h
Inherits CBaseEntity
Fields
| Field | Type |
|---|---|
m_bStartActive | bool |
m_flMaxSimulationTime | float |
m_iszEffectName | CUtlSymbolLarge |
m_PathNodes_Name | CUtlVector<CUtlSymbolLarge> |
m_flParticleSpacing | float |
m_flSlack | float |
m_flRadius | float |
m_ColorTint | Color |
m_nEffectState | int32_t |
m_iEffectIndex | CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> |
m_PathNodes_Position | CUtlVector<Vector> |
m_PathNodes_TangentIn | CUtlVector<Vector> |
m_PathNodes_TangentOut | CUtlVector<Vector> |
m_PathNodes_Color | CUtlVector<Vector> |
m_PathNodes_PinEnabled | CUtlVector<bool> |
m_PathNodes_RadiusScale | CUtlVector<float> |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).