Entity systemClasses
CEnvShake
Schema class CEnvShake, derived from CPointEntity.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CEnvShake.h
Inherits CPointEntity
Fields
| Field | Type |
|---|---|
m_limitToEntity | CUtlSymbolLarge |
m_Amplitude | float |
m_Frequency | float |
m_Duration | float |
m_Radius | float |
m_stopTime | float |
m_nextShake | float |
m_currentAmp | float |
m_maxForce | Vector |
m_pShakeController | IPhysicsMotionController* |
m_shakeCallback | CPhysicsShake |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).