Entity systemClasses
CPlayer_MovementServices
Schema class CPlayer_MovementServices, derived from CPlayerPawnComponent.
Generated from the game's schema. Header: source2mod/schema/entity/classes/CPlayer_MovementServices.h
Inherits CPlayerPawnComponent
Fields
| Field | Type |
|---|---|
m_nImpulse | int32_t |
m_nButtons | CInButtonState |
m_nQueuedButtonDownMask | uint64_t |
m_nQueuedButtonChangeMask | uint64_t |
m_nButtonDoublePressed | uint64_t |
m_pButtonPressedCmdNumber | uint32_t |
m_nLastCommandNumberProcessed | uint32_t |
m_nToggleButtonDownMask | uint64_t |
m_flCmdForwardMove | float |
m_flCmdLeftMove | float |
m_flCmdUpMove | float |
m_flMaxspeed | float |
m_arrForceSubtickMoveWhen | float |
m_flForwardMove | float |
m_flLeftMove | float |
m_flUpMove | float |
m_vecLastMovementImpulses | Vector |
m_vecOldViewAngles | QAngle |
Schema fields are accessors: read with entity->m_field(), write with entity->m_field = value (the write marks the field for networking).