Entity systemEnums
PulseInstructionCode_t
Schema enum PulseInstructionCode_t (130 values).
enum class PulseInstructionCode_t : uint16_t| Name | Value |
|---|---|
INVALID | 0 |
IMMEDIATE_HALT | 1 |
RETURN_VOID | 2 |
RETURN_VALUE | 3 |
LOOP_BREAK | 4 |
NOP | 5 |
JUMP | 6 |
JUMP_COND | 7 |
CHUNK_LEAP | 8 |
CHUNK_LEAP_COND | 9 |
PULSE_CALL_SYNC | 10 |
PULSE_CALL_ASYNC_FIRE | 11 |
CREATE_CHILD_CURSOR_OUTFLOW | 12 |
CELL_INVOKE | 13 |
LIBRARY_INVOKE | 14 |
SET_VAR | 15 |
GET_VAR | 16 |
GET_VAR_DETACH | 17 |
DETACH_REGISTER | 18 |
SET_VAR_ARRAY_ELEMENT_1D | 19 |
SET_VAR_OBSERVABLE | 20 |
GET_CONST | 21 |
GET_ARRAY_ELEMENT | 22 |
GET_DOMAIN_VALUE | 23 |
COPY | 24 |
NOT | 25 |
NEGATE | 26 |
ADD | 27 |
SUB | 28 |
MUL | 29 |
DIV | 30 |
MOD | 31 |
LT | 32 |
LTE | 33 |
EQ | 34 |
NE | 35 |
AND | 36 |
OR | 37 |
SCALE | 38 |
SCALE_INV | 39 |
ELEMENT_ACCESS | 40 |
CONVERT_VALUE | 41 |
REINTERPRET_INSTANCE | 42 |
GET_BLACKBOARD_REFERENCE | 43 |
SET_BLACKBOARD_REFERENCE | 44 |
GET_TEMPVAR | 45 |
SET_TEMPVAR | 46 |
SET_TEMPVAR_OBSERVABLE | 47 |
LAST_SERIALIZED_CODE | 48 |
NEGATE_INT | 49 |
NEGATE_FLOAT | 50 |
NEGATE_VEC2 | 51 |
NEGATE_VEC3 | 52 |
NEGATE_VEC4 | 53 |
ADD_INT | 54 |
ADD_FLOAT | 55 |
ADD_STRING | 56 |
ADD_VEC2 | 57 |
ADD_VEC3 | 58 |
ADD_VEC3WS_VEC3 | 59 |
ADD_VEC3_VEC3WS | 60 |
ADD_VEC4 | 61 |
ADD_GAMETIME_FLOAT | 62 |
ADD_FLOAT_GAMETIME | 63 |
SUB_INT | 64 |
SUB_FLOAT | 65 |
SUB_VEC2 | 66 |
SUB_VEC3 | 67 |
SUB_VEC3WS_VEC3 | 68 |
SUB_VEC3WS_VEC3WS | 69 |
SUB_VEC4 | 70 |
SUB_GAMETIME_FLOAT | 71 |
SUB_GAMETIME | 72 |
MUL_INT | 73 |
MUL_FLOAT | 74 |
DIV_FLOAT | 75 |
MOD_INT | 76 |
MOD_FLOAT | 77 |
LT_INT | 78 |
LT_FLOAT | 79 |
LT_GAMETIME | 80 |
LTE_INT | 81 |
LTE_FLOAT | 82 |
LTE_GAMETIME | 83 |
EQ_BOOL | 84 |
EQ_INT | 85 |
EQ_FLOAT | 86 |
EQ_VEC2 | 87 |
EQ_VEC3 | 88 |
EQ_VEC3WS | 89 |
EQ_VEC4 | 90 |
EQ_STRING | 91 |
EQ_ENTITY_NAME | 92 |
EQ_SCHEMA_ENUM | 93 |
EQ_EHANDLE | 94 |
EQ_PANEL_HANDLE | 95 |
EQ_OPAQUE_HANDLE | 96 |
EQ_TEST_HANDLE | 97 |
EQ_COLOR_RGB | 98 |
EQ_ARRAY | 99 |
EQ_GAMETIME | 100 |
NE_BOOL | 101 |
NE_INT | 102 |
NE_FLOAT | 103 |
NE_VEC2 | 104 |
NE_VEC3 | 105 |
NE_VEC3WS | 106 |
NE_VEC4 | 107 |
NE_STRING | 108 |
NE_ENTITY_NAME | 109 |
NE_SCHEMA_ENUM | 110 |
NE_EHANDLE | 111 |
NE_PANEL_HANDLE | 112 |
NE_OPAQUE_HANDLE | 113 |
NE_TEST_HANDLE | 114 |
NE_COLOR_RGB | 115 |
NE_ARRAY | 116 |
NE_GAMETIME | 117 |
SCALE_VEC3 | 118 |
SCALE_VEC2 | 119 |
SCALE_VEC4 | 120 |
SCALE_INV_VEC3 | 121 |
SCALE_INV_VEC2 | 122 |
SCALE_INV_VEC4 | 123 |
ELEMENT_ACCESS_VEC2 | 124 |
ELEMENT_ACCESS_VEC3 | 125 |
ELEMENT_ACCESS_VEC3WS | 126 |
ELEMENT_ACCESS_VEC4 | 127 |
ELEMENT_ACCESS_COLOR_RGB | 128 |
GET_CONST_INLINE_STORAGE | 129 |