Entity systemEnums
GameAnimEventIndex_t
Schema enum GameAnimEventIndex_t (48 values).
enum class GameAnimEventIndex_t : uint32_t| Name | Value |
|---|---|
AE_EMPTY | 0 |
AE_CL_PLAYSOUND | 1 |
AE_CL_PLAYSOUND_ATTACHMENT | 2 |
AE_CL_PLAYSOUND_POSITION | 3 |
AE_SV_PLAYSOUND | 4 |
AE_CL_STOPSOUND | 5 |
AE_CL_PLAYSOUND_LOOPING | 6 |
AE_CL_CREATE_PARTICLE_EFFECT | 7 |
AE_CL_STOP_PARTICLE_EFFECT | 8 |
AE_CL_CREATE_PARTICLE_EFFECT_CFG | 9 |
AE_SV_CREATE_PARTICLE_EFFECT_CFG | 10 |
AE_SV_STOP_PARTICLE_EFFECT | 11 |
AE_FOOTSTEP | 12 |
AE_CL_STOP_RAGDOLL_CONTROL | 13 |
AE_BODYGROUP_SET_VALUE | 14 |
AE_WEAPON_PERFORM_ATTACK | 15 |
AE_FIRE_INPUT | 16 |
AE_CL_CLOTH_ATTR | 17 |
AE_CL_CLOTH_GROUND_OFFSET | 18 |
AE_CL_CLOTH_STIFFEN | 19 |
AE_CL_CLOTH_EFFECT | 20 |
AE_CL_CREATE_ANIM_SCOPE_PROP | 21 |
AE_SV_IKLOCK | 22 |
AE_PULSE_GRAPH | 23 |
AE_DISABLE_PLATFORM | 24 |
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW | 25 |
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW | 26 |
AE_DESTRUCTIBLE_PART_DESTROY | 27 |
AE_VEHICLE_ENTER_FINISHED | 28 |
AE_VEHICLE_EXIT_FINISHED | 29 |
AE_SCRIPT_FIRE_EVENT_01 | 30 |
AE_SCRIPT_FIRE_EVENT_02 | 31 |
AE_SCRIPT_FIRE_EVENT_03 | 32 |
AE_SCRIPT_FIRE_EVENT_04 | 33 |
AE_SCRIPT_FIRE_EVENT_05 | 34 |
AE_SCRIPT_FIRE_EVENT_06 | 35 |
AE_SCRIPT_FIRE_EVENT_07 | 36 |
AE_SCRIPT_FIRE_EVENT_08 | 37 |
AE_SCRIPT_FIRE_EVENT_09 | 38 |
AE_SCRIPT_FIRE_EVENT_10 | 39 |
AE_CL_WEAPON_TRANSITION_INTO_HAND | 40 |
AE_SV_ATTACH_SILENCER_COMPLETE | 41 |
AE_SV_DETACH_SILENCER_COMPLETE | 42 |
AE_CL_EJECT_MAG | 43 |
AE_WPN_COMPLETE_RELOAD | 44 |
AE_WPN_HEALTHSHOT_INJECT | 45 |
AE_GRENADE_THROW_COMPLETE | 46 |
AE_COUNT | 47 |